41 #include "softfloat.h"    57     roundIncrement = 0x200;
    65     roundBits = sig & 0x3FF;
    75                     || (sig + roundIncrement < 
UINT64_C( 0x8000000000000000 ));
    78             roundBits = sig & 0x3FF;
    79             if ( isTiny && roundBits ) {
    84                 || (
UINT64_C( 0x8000000000000000 ) <= sig + roundIncrement)
    90             uiZ = 
packToF64UI( sign, 0x7FF, 0 ) - ! roundIncrement;
    96     sig = (sig + roundIncrement)>>10;
    99 #ifdef SOFTFLOAT_ROUND_ODD   106     sig &= ~(
uint_fast64_t) (! (roundBits ^ 0x200) & roundNearEven);
   107     if ( ! sig ) 
exp = 0;
 
uint64_t softfloat_shiftRightJam64(uint64_t a, uint_fast32_t dist)
 
THREAD_LOCAL uint_fast8_t softfloat_detectTininess
 
void softfloat_raiseFlags(uint_fast8_t)
 
THREAD_LOCAL uint_fast8_t softfloat_roundingMode
 
float64_t softfloat_roundPackToF64(bool sign, int_fast16_t exp, uint_fast64_t sig)
 
#define packToF64UI(sign, exp, sig)
 
THREAD_LOCAL uint_fast8_t softfloat_exceptionFlags